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<title>My future of video games-- Bibliography</title>
<description>&lt;p align="left"&gt;This is the bibliogrpahy for a reaserch essay I am working on in conjunction with a documentary I produced on my own addiction to videogames, entitled &lt;strong&gt;As Real As Your Life&lt;/strong&gt;. Mostly just an overview of where i see the indusrty heading in the next 10 years,and what complications we may be faced with in a culture increasingly dependent on virtual reality experience. &lt;br /&gt;&lt;/p&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/1330</guid>
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<title> Video Game Art: Books: Nic Kelman</title>
<description>A new book by Nic Kelman on the future of video games from an artistic standpoint.&lt;br /&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/615</guid>
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<title>First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton.</title>
<description>reading it now..&lt;br /&gt;</description>
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<link>http://tags.library.upenn.edu/makerecord/url/1335</link>
<title>Game Studies - Sim Sin City - Some thoughts about Grand Theft Auto 3</title>
<description>Some thoughts on GTA3&lt;br /&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/1339</guid>
<link>http://tags.library.upenn.edu/makerecord/url/1339</link>
<title>Games telling Stories? by Jesper Juul</title>
<description>&lt;p&gt;The article begins by examining some standard arguments &lt;em&gt;for&lt;/em&gt; games          being narrative. There are at least three common arguments: 1) We use          narratives for everything. 2) Most games feature narrative introductions          and back-stories. 3) Games share some traits with narratives.&lt;/p&gt;         &lt;p&gt;	The article then explores three important reasons for describing          games as being non-narrative: 1) Games are not part of the narrative media          ecology formed by movies, novels, and theatre. 2) Time in games works          differently than in narratives. 3) The relation between the reader/viewer          and the story world is different than the relation between the player          and the game world.&lt;/p&gt;</description>
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<title>Half-Real ... Video games between real rules and fictional worlds, PhD disertaion by Jesper Juul</title>
<description>Another recomendation from Nick Montfort, this is Jesper Juuls PhD diseration on video gaem realities and rule systems.&lt;br /&gt;</description>
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<title>Hamlet on the holodeck : the future of narrative in cyberspace / Janet H. Murray.</title>
<description>what a fun title&lt;br /&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/611</guid>
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<title>Nintendo and Telos: Will You Ever Reach the End?</title>
<description>?</description>
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<title>Simulacra and simulation / by Jean Baudrillard ; translated by Sheila Glaser.</title>
<description>Basic handbook for the new reality.&lt;br /&gt;</description>
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<link>http://tags.library.upenn.edu/makerecord/url/577</link>
<title>Video Game Violence: A Review of the Emperical Literature  1998</title>
<description>Looks like an interesting review of tested video game theory&lt;br /&gt;</description>
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<link>http://tags.library.upenn.edu/makerecord/voyager/612</link>
<title>Video game theory reader / edited by Mark J.P. Wolf and Bernard Perron.</title>
<description>just a book i'm reading&lt;br /&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/617</guid>
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<title>Zen and the Art of Mario Maintenance: Cycles of Death and Rebirth in Videogames</title>
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