<?xml version="1.0"?>
<rss version="2.0"><channel><link>http://tags.library.upenn.edu/tag/information_age</link>
<title>PennTags Feed for /tag/information_age</title>
<description>PennTags Feed</description>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/15147</guid>
<link>http://tags.library.upenn.edu/makerecord/voyager/15147</link>
<title>Laws of cool : knowledge work and the culture of information / Alan Liu.</title>
<description>&lt;div class="mlacite"&gt; &lt;/div&gt;&lt;div class="mlacite"&gt;&lt;strong&gt;Chapter 11: Destructive Creativity: Arts in the Information Age&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="mlacite"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="mlacite"&gt;What is 'cool' now isn't just an isolated piece of culture, but rather the result of a history of 'cool'. The future of humanities must begin to converge with art in order to bridge the gap. In other words, to be 'cool', older art forms must merge with more contemporary art forms. Society is currently so visually overstimulated that something needs to change just to get an idea from on mind to another.&amp;nbsp; Destructive Creativity refers to one approach, which is reassembling the past into the future.&amp;nbsp; It refers to the present aesthetic, mutation and remix culture. Creative Destruction is a slightly different approach.&amp;nbsp; Critiquing culture becomes an inherently edgy aesthetic. Tradition is linked to the avant-garde through the reappropriation of familiar things. Information is a new raw material, a form a currency. The chapter gives a history of destructive art, new art's need to reject or destroy the old to move forward. After pages and pages of examples of earlier works, the chapter gets to digital works.&amp;nbsp; Jodi works with the aesthetics of the internet, using a web browser as a frame.&amp;nbsp; Still, inside that frame, the text is made to look like an old DOS-based personal computer, acting as a reminder that contemporary art has at least some root in the past.&amp;nbsp; The self-destructive, self-activated behavior of the art is the formula for twentieth-century art.&lt;/div&gt;&lt;div class="mlacite"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="mlacite"&gt;This chapter seemly chronicles every step on the path to current existence of edgy art, which was tiresome to wade through, but certainly not useless. For every part of the current state of 'cool' that Liu describes, he provides several examples of the predecessors. Knowing more about the current state of art than the past and reading the chapter put everything into a perspective that wasn't necessarily any different, but is perhaps now more informed. What was noticeably missing from the discussion was the influence of an artist's contemporaries. Having not read the entire book, it is quite possible that Liu talks about it elsewhere, but regardless, talking about art with respect only to the past is ignoring half of what influences it.&lt;br /&gt;&lt;/div&gt;&lt;div class="mlacite"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="mlacite"&gt;Liu, Alan, 1953- . &lt;span style="text-decoration: underline"&gt;Laws of cool : knowledge work and the culture of information / Alan Liu. &lt;/span&gt; [0226486982 (cloth : alk. paper) ] Chicago : University of Chicago Press, 2004.  &lt;br /&gt;Call#: Van Pelt Library HM851 .L56 2004&lt;/div&gt;&lt;br /&gt; &lt;br /&gt;</description>
</item>
<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/project/4512</guid>
<link>http://tags.library.upenn.edu/makerecord/project/4512</link>
<title>Orr, John. Memento, or the Powers of the False. Film West. 43 (2001): 35-38.</title>
<description>Orr closely examines Memento's film fabric as well as its broader cultural implications, presenting it as the result of a natural progression in a decade marked by the transformation of classic film noir into a low-budget identity noir. Nolan's dis-linear identity noir opens a black hole of perception, making the audience share the same amnesiac quality with the beleaguered, lost protagonist. This creates an intensifying suspicion of what the truth is and whether it actually exists. Orr deconstructs Memento as an intersection of popular film genre and experimental montage, discussing Nolan's mise-en-scene reduction to pure image. The author examines the narrative loop of the film as a subject to disorientations, playing forward and backward in time without a serial return to the present. Orr juxtaposes this approach to the fast-forward culture of today, calling it a perverse culture of the rewind. that plays on electronic culture's fatal flaw of .impatience with the slowing image. Nolan makes this perverse reverse dependent on the art of simple montage, creating a protagonist strikingly independent of electronic paraphernalia Leonard does not use the tools of the contemporary investigator, such as bugs, camcoders, computers, or mobiles, but is instead reliant on text and image. This, Orr argues, makes him a fable for the information age, his lack of memory storage both a match and a metaphor for the disaster bound to strike if all the world's electronic technology were to crash. Leonard is thus reduced to pure hard copy, from the tattoos covering his body to the multitude of notes lining his inside pockets. In this respect, Nolan.s protagonist becomes the antithesis of the Kubrickian cyborg monster, a de-programmed humanoid whose retrograde amnesia mirrors this technological retrograde evolution.</description>
</item>
</channel>
</rss>
