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<title>Games telling Stories? by Jesper Juul</title>
<description>&lt;p&gt;The article begins by examining some standard arguments &lt;em&gt;for&lt;/em&gt; games          being narrative. There are at least three common arguments: 1) We use          narratives for everything. 2) Most games feature narrative introductions          and back-stories. 3) Games share some traits with narratives.&lt;/p&gt;         &lt;p&gt;	The article then explores three important reasons for describing          games as being non-narrative: 1) Games are not part of the narrative media          ecology formed by movies, novels, and theatre. 2) Time in games works          differently than in narratives. 3) The relation between the reader/viewer          and the story world is different than the relation between the player          and the game world.&lt;/p&gt;</description>
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<title>Game Studies - Sim Sin City - Some thoughts about Grand Theft Auto 3</title>
<description>Some thoughts on GTA3&lt;br /&gt;</description>
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