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<title>PennTags Feed for /tag/violent_video_games</title>
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<title>Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior</title>
<description>&lt;p&gt;A meta-analytic review of literature that examines the physiological and psychological effects of violent video games.&amp;nbsp;Concludes that violent video games increase aggressive behavior in children and young adults.&amp;nbsp; Specifically, violent video games increase physiological arousal and aggressive cognitions, while leading to decreases in prosocial behavior.&lt;/p&gt;</description>
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<title>Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games</title>
<description>Electronic reprint of 2 studies conducted at Rice University about the short-term effects violent video games.&amp;nbsp; Concludes that violent video games increase aggression in the short-term.&amp;nbsp; The more violent the video game the more detrimental the impact of the video game is.&amp;nbsp;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/722</guid>
<link>http://tags.library.upenn.edu/makerecord/url/722</link>
<title>Violent Video Games: The Newest Media Violence Hazard</title>
<description>Thoughtful discussion of violence in video games.&amp;nbsp; Also offers a comparison to violence in other forms of media.&amp;nbsp; In particular, there is a rich discussion on why violent video games may have less of an impact on youths than other forms of media, and why video games may have a more ruinous impact than other media.</description>
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<title>The effects of violent video games on aggression. Sherry 27 (3): 409 -- Human Communication Research</title>
<description>A comprehensive meta-analysis and statistical research project of all prior studies conducted about the effects of violent video games on aggression.&amp;nbsp; Sherry is skeptical that violence in video games causes aggression and believes that more research is needed.</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/723</guid>
<link>http://tags.library.upenn.edu/makerecord/url/723</link>
<title>G4 - G4 Specials - Violence In Games</title>
<description>&lt;p&gt;One-hour tv special&amp;nbsp;that was originally&amp;nbsp;aired on the G4 network.&amp;nbsp; The program discusses the history of violence in video games ranging from&amp;nbsp;&amp;quot;Death Race&amp;quot; (1976) to&amp;nbsp;&amp;quot;Grand Theft Auto: San Andreas&amp;quot; (2005).&amp;nbsp;The special examines both sides of the controversy regarding the effects of these games.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img class="blackborder" height="100" alt="doom" src="http://media.g4tv.com/images/imagedb2/396/39652_M.jpg" width="133" align="left" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<title>Marine Corps Modeling and Simulation Management Office--Marine Doom</title>
<description>Describes the product, &lt;em&gt;Marine Doom&lt;/em&gt;, a video game-like military simulator that was adapted from the popular video game, Doom II.&amp;nbsp; This simulator &amp;quot;teaches concepts such as mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.&amp;quot;</description>
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<title>TIP: Theories</title>
<description>Explanation of Albert Bandura's social learning theory which essentially states that children learn what behaviors are appropriate and rewarding in a given situation through observation and reinforcement.</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/827</guid>
<link>http://tags.library.upenn.edu/makerecord/url/827</link>
<title>Current Events: Game over: Illinois Governor says some video games are too violent for teens</title>
<description>This article discusses Illinois's Governor Blagojevich's&amp;nbsp;desire to ban the sale of violent video games to minors because he believes that they desensitize and contribute to&amp;nbsp;kids becoming more violent.</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/voyager/720</guid>
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<title>Violence in video games : hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994.</title>
<description>The statement of the American Medical Association discusses the effects of violence in various media types on youths.&amp;nbsp; In video games, they focus on&amp;nbsp;the problem of &amp;quot;role-modeling&amp;quot; and video games' capacity to potentially promote &amp;quot;real world&amp;quot; violence.</description>
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<title>Children in the digital age : influences of electronic media on development / edited by Sandra L. Calvert, Amy B. Jordan, and Rodney R. Cocking.</title>
<description>Provides a brief history of violent video games and&amp;nbsp;discusses potential negative effects of violent video games.&amp;nbsp; Also provides models and&amp;nbsp;theories relating to the effects of Media Violence.</description>
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<title>Stop teaching our kids to kill : a call to action against TV, movie &amp; video game violence / Dave Grossman and Gloria DeGaetano.</title>
<description>Chapter 4, &amp;quot;It's Important to Feel Something When You Kill&amp;quot;, discusses the evolution in violence in video games.&amp;nbsp; It explains why violent video games are popular, addictive,&amp;nbsp;and dangerous.&amp;nbsp; Includes a very interesting section on video games as desensitizing killing simulators and military/law enforcement usage of them.&amp;nbsp;</description>
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<link>http://tags.library.upenn.edu/makerecord/url/645</link>
<title>Media Violence Research and Youth Violence Data: Why Do They Conflict? -- Olson 28 (2): 144 -- Academic Psychiatry</title>
<description>&lt;p&gt;Professes that contrary to what the media may like you to believe, there is no substantial link between violent video games anf and real-life violence or crime.&amp;nbsp; Also explains that further research is needed to support any conclusion&lt;/p&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/644</guid>
<link>http://tags.library.upenn.edu/makerecord/url/644</link>
<title>An Update on the Effects of Playing Violent Video Games</title>
<description>Provides a brief overview of existing research on the effects of violent video games.&amp;nbsp; Reveals that exposure to viuolent games is linked to an increase in aggressive behavior, aggressive cognition, aggressive affect, and cardiovacular arousal.&amp;nbsp; Also linked to a decrease in &amp;quot;helping&amp;quot; behavior.</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/604</guid>
<link>http://tags.library.upenn.edu/makerecord/url/604</link>
<title>History of Violence in Video Games--Grand Theft Auto (part I)</title>
<description>Discussion of the violence in the video game, &amp;quot;Grand Theft Auto&amp;quot;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/603</guid>
<link>http://tags.library.upenn.edu/makerecord/url/603</link>
<title>History of Violence in Video Games--Grand Theft Auto (part II)</title>
<description>&lt;p&gt;Discussion of the violence in the video game, &amp;quot;Grand Theft Auto&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;img height="307" src="http://image.com.com/gamespot/images/2004/features/historyofvgc/historyofvgc_screen021.jpg" width="391" border="0" /&gt;&lt;/p&gt;</description>
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<item><guid isPermaLink="true">http://tags.library.upenn.edu/makerecord/url/601</guid>
<link>http://tags.library.upenn.edu/makerecord/url/601</link>
<title>History of violence in video games--Death Race</title>
<description>Discusses the controversy surrounding the 1976 video game &amp;quot;Death Race&amp;quot;</description>
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