Dissertations on the American movie market and methods of distributions and exhibition. Discusses topics from the Paramount litigation to television to rentals.
Psychological account for how visual fiction affects viewers. Covers cognition, empathy, simulation, dreams, consciousness, and indentification. Also looks at different genres, such as melodramas, comedies, and thrillers to see how each affects people differently.
Describes the different ways people can become obsessed with the movie experience. Gives psychological reasons behind this fetishization of watching movies, including sexuality, indentification, and racism. Given this information, notes how powerful the cinema instrument can be.
Explains the idea behind "high concept", which describes today's movie marketing method of creating on simple image for each film. Shows how every aspect of marketing from music to distribution to trailers is bundled into this model.
New York Times article that discusses the influence movies have over people's behavior. Says that people have debated this link between entertainment and reality for a long time. Mentions not only influence over fads and fashions, but real social movements, as well.
Article in the TELEGRAM & GAZETTE (Massachusetts) magazine discussing the consequences of watching aggressive movies. The article takes the position that doing so leads to unsafe behavior, primarily because scenes in movies are unrealistic. Examples used are James Bond films and the movie 'Basic Instinct."
Article about a British survey that says violence on TV, movies, and video games has a major short-term effect on young children, boosting the risk of aggressive behavior or fear. Also points out that there are other factors to take into consideration, such as violence in the home and the age of the child.
Breaks the connection between movies and reality into different works and makes points about each one of them. These worlds include: Staged, Storied, Scene, Social, Lived, Personal, and Film. Addresses issues such as authenticity and perception and expression.
Introduces the psychoanalytic approach to cinema. Uses movie examples such as 'Psycho' and 'Casablanca' to explore how particular story elements appeal to audiences. Also looks at the psychology of the characters in these movies.
Analysis of many aspects that influence the film industry and how it influences others, such as theaters, current events, blockbusters, color, and advertising.
A history of the American movie business, including information about nickelodeons, theaters, studios, and alternative operations.
A book about a relatively scientific study on the impact violence in movies has on society. Describes what exactly it feels like to experience a violent scene in a movie and how viewers relate to the characters. Then covers the topics of self-censorship and the morality question.
A report on research into the effects on young people of scenes of violence in films and television. Examines not only the impact that movie violence has, but also the psychological determinants behind it. Very scientifically presented.

