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This thesis argues that the value codings inaugurated by
retail exchange exert a powerful influence over the aesthetic reception of gaming as a
set of enjoyable, exchangeable and exhaustible encounters. At the same time, the
mere fact that gamers talk about and contest each others' valuations in online forums
shows that there is nothing natural about such a valuation, and that the boundaries of
value codings and the boundaries of what constitutes fun are tested, if not traversed.
belongs to Machinima as Fan Culture -- Bibliography project
tagged aesthetics art video_games by mhighlan ...on 22-NOV-05