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DVDs are protected by a security system called the Contents Scramble System, which prevents unauthorized use and copying of the encoded material. Thus, only devices that have the CSS key can play these videos. In this lawsuit, eight major movie studios sued Jeraimee Hughes for disseminating a software device, called DeCSS, that can bypass this protective shield. Hughes posted this application on his Internet site, advertising that DeCSS is a "free DVD decoder that allows people ot copy DVDs." This violates the anti-circumvention provision of the Digital Millennium Copyright Act of 1988. Regardless of whether or not people utlize such a device, it is illegal to provide technology that circumvents a code that is intended for copyright protection.

There have been a series of other lawsuits against individuals who have also distributed DeCSS through the web. They argue that their actions are lawful under the First Amendment and constitute as fair use under the Copyright Act. Whereas the First Amendment right defense is more complex, the fair use argument is baseless. The defendants are not being sued for copyright infringement but are being sued for providing an illegal encryption decoder. In the case against Hughes, and generally speaking for most of these lawsuits, the defendant was found guilty.

Because my paper explores the digital advancements that pose a threat to the movie industry and how the industry has responded, this case serves as a perfect example of both. Piracy has become more advanced due to digital technologies. Individuals can create devices that can crack security codes and promulgate the information via the web. In order to counter these efforts, the movie industry must take legal action to prevent others from doing the same. Although the movie industry is also improving upon digital means for protection, it seems at this point that hackers will always remain a threat, and therefore must be stopped by the law.

belongs to The Movie Industry and Technology project
tagged corley decss dvd hughes lawsuit by milich ...on 25-NOV-08
This is a blog post that outlines the history of reverse engineering in the technology industry, and comments on some of its implications today. With increasing legal challenges from the DMCA – a law that (among other things) prohibits reverse engineering of any technology meant to limit access, it is interesting to recognize what reverse engineering can and has accomplished for us.

The first two examples of reverse engineering that the article gives are open source projects. The ability of open source developers to reverse engineer the competing instant messaging clients developed by internet companies like Yahoo, AOL, and Microsoft has had a dual effect – firstly, the article points out, it has allowed innovation by letting third-party developers (open source or otherwise) to create hybrid programs that bridge the inherent gaps in these incompatible protocols. Additionally, the presence of quality open source messaging software has helped to further the legitimacy of open source platforms such as Linux.

The second example is that of Samba, an open source program that allows Microsoft Windows based file sharing services to be both hosted on or accessed by any number of platforms. Because of Samba, users of Apple’s Mac OS X or Linux can interoperate with Microsoft Windows networks. The article points out that this has (also) lent legitimacy to Linux as a platform and helped it to compete in a world of proprietary standards.

Simons,B . "To DVD or Not to DVD" Communications of the ACM [0001-0782] 42.5 (1999). 31-.
 
This article outlines the tremendous obstacle presented to users of technology by the content-owning industry. Although the article is fairly short in length, it outlines the challenges posed by the DMCA and the entertainment lobby in general. It outlines the fallout from the release of DeCSS, the controversial program that allows users to break content encryption on DVDs. While DeCSS certainly has illegal uses, its released proved to be a boon to the open source community, as it allowed DVDs to be played on Linux.

Because of the decentralized nature of the open source movement uses of technology that require strict licenses is necessarily limited as there is no governing body to obtain and regulate use of licenses. This is especially true with licenses that prohibit disclosure of the underlying technology, as does the license from the DVD Copy Control Association. As a result of this, the extremely aggressive legal tactics of the content-owning industry pose a potential threat to the ability to choose what computer software to use, although it is interesting to note that it’s not clear that they have actually posed any hindrance to the open source movement.