Chapter 4 of Henry Jenkins's book deals with fan cultures, fans' newfound means of expression afforded by new technology, and the changing relationship between fan cultures and the “culture industries” to which they are inextricably connected. Although new iterations of technology always seem to alarm the entertainment industries with the degree of control they give fans over content, the difference today, Jenkins argues, is the degree of “visibility” that the internet has given to fan culture; with the internet, fans can show their home-made digital videos and fan fiction to anyone in the world. This trend of widely available fan appropriation of content has vexed the culture industries and driven them, Jenkins argues, to one of two responses: the “prohibitionist approach,” whereby the industry attempts to subjugate fan activity, or, less often, the “collaborative approach,” where industries attempt to actively include fans in the development and promotion of content. Jenkins examines George Lucas's Star Wars franchise as a heavily fan-dependent, cross-media cultural phenomenon whose mixed responses to fan activities reflect the confusion of the larger culture industry. Lucas first encouraged fan fiction, then tried to eradicate it, and then set up a website to contain it—with the stipulation that everything posted on it would become the property of Lucasarts. Lucas has likewise attempted to regulate fan films, sponsoring Star Wars fan film competitions but prohibiting works that proposed new, “non-canon” stories set in the Star Wars universe. Such mixed messages sent by mainstream content creators have confused fans, but have not—and ostensibly never will—successfully end their attempts to participate in the work that they love. Jenkins concludes by asserting that the interests of mass culture industries like Star Wars are identical to those of the fan base that supports them--fans want the franchises they support to succeed just as much as the men and women who created them do. He predicts that the franchises that recognize this mutuality will flourish, while those that stubbornly cling to copyright privileges and commit themselves to quelling fan creativity will decline.
Jenkins makes the unique argument that the “visibility” of today's fan culture is at stake, not its expression; fans will continue to privately engage with the works that they love, even if companies force them to do so “underground.” He warns, however, that such a prohibitive policy will ultimately harm culture industries which depend so heavily on the support of their fans. Jenkins's article is significant in my studies because it focuses on American fan culture; he does not refer to foreign fan phenomena like dojinshi, where Japanese cartoon companies abide the sale of infringing amateur manga and have accordingly grown in popularity and profit. However, the benefits of American fan activity that he itemizes are incredibly similar to those of the Japanese system: both have fostered artistic innovation, raised new professional artists, and promoted the underlying material. The great difference between the two is the widespread acceptance of dojinshi and the generally negative (or, at best, schizophrenic) corporate reaction to American fan activities. If western companies were to follow Jenkins's rationale and regard their fans as collaborators and creative participants, rather than mere consumers, Jenkins contends (and I agree in my paper) that a cooperative and successful industry akin to Japan's dojinshi system might appear.
tagged dojinshi fair_use fan_culture fan_fiction george_lucas intellectual_property lucasarts star_wars_fans by leach ...and 5 other people ...on 17-NOV-08
In this article Nathaniel Noda discusses fan-based creative activities and their relationship to the copyrighted works that they draw from. He focuses specifically on the practices of “fan subbing” and “dojinshi,” but emphasizes the application of his findings to other derivative creative efforts (or “fan-based activities”), including the writing of fan fiction. Fan subbing, or the fan-based copying, translation, and circulation of Japanese cartoons, has been considered a key factor in popularizing Japanese animation in the west. Dojinshi, the fan-made and fan-sold cartoons that reuse characters from mainstream commercial manga, has proven to promote its underlying work and cultivate new artists for the professional manga industry. Both practices are technically illegal, but have been allowed due to their admitted benefits to the industry and, perhaps to a lesser degree, their ensconced position in our culture. Noda goes beyond other scholarly fan-related essays by arguing that the tacit agreement affording these fan-based activities is not enough, and that American fair use doctrine should be refined to acknowledge and protect the public benefits and incentives for authorship that fan-based activities provide. First he develops a formal definition for “fans” and uses it to form the two criteria for determining something as a “fan-based activity:” the activity complements the underlying work, but does not compete with it; secondly, a fan-based activity promotes the economic and creative incentives of the copyright holder whose work they are fans of. Noda then proposes that two changes be made in the traditional judicial interpretation of fair use to accommodate these innovative, arts/progress-promoting works. First, he posits that the first factor of fair use be refined so as to distinguish whether a work’s purpose is competitive or complementary. This, he suggests, would better align fair use analysis with the original aims of copyright law, and weaken the “commercial vs. noncommercial” distinction that never acknowledged that a commercial, complementary work (like these fan-based works) could actually, in some cases, benefit the author. Secondly, he offers that the fourth factor be applied to also evaluate a work’s benefit to the potential market of the underlying work. This is a much more nuanced, balanced evaluation of a work’s benefit to author and society than the traditional application of the fourth factor, which only looks for instances where a work could hurt an underlying work’s market.
Noda distinguishes himself from other fan culture scholars by urging that existing copyright law be revised to protect fan activities. He is also very specific, proposing criteria for deciding what constitutes fan activity and therein explaining why it is necessary to protect: it is innovative work that does not negatively affect underlying work. He then makes a compelling case for refining fair use evaluation, and is practical in suggesting how to implement it. Rather than attempting to force the change through legislative reform, an effort which would likely fail, Noda argues that the necessary change simply entails a refinement of interpretation at the judicial level. This is a departure from a number of other proposals, including suggestions that a dojinshi-like tacit agreement be attempted, or that publishers collaborate with fans to publish fan fiction anthologies. Because of its specificity and clarity, Jenkins's argument is the strongest one I have read for reforming and standardizing fan policy in entertainment businesses.
tagged copyright_and_culture dojinshi fair_use fan_culture fan_fiction fansubbing by leach ...and 1 other person ...on 17-NOV-08
In this article, Daniel Pink presents a number of insights into the world of Japanese manga, focusing specifically on the practice of dojinshi, or the fan-based creation and sale of derivative manga, and its apparently unchallenged transgression of Japan's well articulated copyright laws. Pink investigates why publishers tolerate the sale of dojinshi, work that borrows the characters of official manga, in markets across Japan. He proposes several reasons for the stable relationship between manga copyright holders and the infringing party. First, dojinshi is practiced by many manga readers; allowing it keeps the fan base happy, and even nurtures new artists that eventually enter and sustain the mainstream manga industry. Secondly, dojinshi tends to promote the sale of manga that has inspired it. Finally, by monitoring trends in dojinshi sales, the mainstream industry can conduct a sort of free market research. Publishers' acknowledgment of these benefits of dojinshi results, Pink explains, in an unspoken agreement between publishers and dojinshi artists, whereby artists may sell their derivative work provided they only print limited editions of their work and do not attempt to compete with the manga from which they “borrow.” Pink offers that this approach to dojinshi—a tolerance and unspoken agreement that benefits both parties--is a viable business model for handling intellectual property, one which companies in the United States might do well to adopt.
This article explains the genius of the Japanese manga industry's intellectual property policies by showing how it successfully reconciles clever business with strict copyright law by simply choosing not to litigate. The industry's leaders recognize the benefits of fan infringment. They also understand that fans want the freedom to continue practicing dojinshi too much to risk it by attempting to compete with the mainstream market. They further realize that attempting to amend Japan's Copyright Law would be tremendously difficult and ultimately unnecessary as long as the current system works. The industry's initial response to dojinshi, that of watchfulness instead of hasty litigation, appears to have paid off. This recurring idea in my research has led me to contend that the tacit agreement resulting from the manga industry's watchfulness may ultimately be the most intelligent way to conduct business in a world governed by strict copyright laws that would be difficult to change.
tagged copyright_and_culture dojinshi fan_culture fan_fiction japan manga by leach ...on 17-NOV-08



