The article begins by examining some standard arguments for games being narrative. There are at least three common arguments: 1) We use narratives for everything. 2) Most games feature narrative introductions and back-stories. 3) Games share some traits with narratives.
The article then explores three important reasons for describing games as being non-narrative: 1) Games are not part of the narrative media ecology formed by movies, novels, and theatre. 2) Time in games works differently than in narratives. 3) The relation between the reader/viewer and the story world is different than the relation between the player and the game world.
belongs to My future of video games-- Bibliography project
tagged Jesper_JuleJ ludology narratives narratology video_games by mhighlan ...on 22-NOV-05
tagged Jesper_JuleJ ludology narratives narratology video_games by mhighlan ...on 22-NOV-05
Some thoughts on GTA3
belongs to My future of video games-- Bibliography project
tagged GTA grand_theft_auto ludology narative video_games by mhighlan ...on 22-NOV-05
tagged GTA grand_theft_auto ludology narative video_games by mhighlan ...on 22-NOV-05


