"Hugh Hancock puts on his wig and gown to discuss the legal issues facing commercial Machinima creators." Machinima expert gives a solid review of the legal implications involved when creating machinima. He discuss the use of game assets, the complications of complying with your EULA, and the options for artists in terms of open source machinima tools.
belongs to Machinima as Fan Culture -- Bibliography project
tagged Red_vs_Blue copyright law machinima by mhighlan ...on 13-DEC-05
tagged Red_vs_Blue copyright law machinima by mhighlan ...on 13-DEC-05
John Arnone gives a legal analysis of Rooster's popular machinima Red vs. Blue, a series of films using Microsofts Halo, and Halo 2 for source material. Suprisingly Bungie (Microsoft's Game Development Company) gave Rooster full permision to use the game for the machinima series. A risky move considering the "low humor" of the machinima show, but in the end a wise decision. RvB has helped make Halo, and the XBOX as popular as it is today.
belongs to Machinima as Fan Culture -- Bibliography project
tagged Red_vs_Blue copyright law machinima by mhighlan ...on 13-DEC-05
tagged Red_vs_Blue copyright law machinima by mhighlan ...on 13-DEC-05
This is a nice posting about the legal implications of machinima, from a blog totally dedicated to covering the latest news in the world of machinima. The author, Paul Marino, outlines three possible aproaches to the issue of copyright machinima makers might use to clearing their work for commercial use.
belongs to Machinima as Fan Culture -- Bibliography project
tagged copyright interactive_media legal machinima new_media video_games by mhighlan ...on 12-DEC-05
tagged copyright interactive_media legal machinima new_media video_games by mhighlan ...on 12-DEC-05


