Because of the decentralized nature of the open source movement uses of technology that require strict licenses is necessarily limited as there is no governing body to obtain and regulate use of licenses. This is especially true with licenses that prohibit disclosure of the underlying technology, as does the license from the DVD Copy Control Association. As a result of this, the extremely aggressive legal tactics of the content-owning industry pose a potential threat to the ability to choose what computer software to use, although it is interesting to note that it’s not clear that they have actually posed any hindrance to the open source movement.
tagged computers copy_protection decss dmca dvd free_software linux open_source oss software by haw ...on 28-NOV-06
Blizzard Entertainment sued a group of volunteer gamers who created free, noncommercial, open-source software to allow Blizzard game owners to play the games over the Internet. Claiming that the gamers reverse engineered Blizzard’s own Battle.net server software to make their own BnetD server software, Blizzard cited anti-circumvention violations of the Digital Millennium Copyright Act. Both Battle.net servers and BnetD servers were available for free online to enable online game play. However, BnetD was created as an alternative to Battle.net to fix some connection difficulties that some users encountered while using Battle.net.
Blizzard attempted to stop distribution of BnetD, alleging that the software has been used to permit play of pirated Blizzard games. However, the volunteer developers did not design BnetD for this purpose, nor were they are using BnetD for this purpose. The free software was a legitimate use and could not be bluntly labeled as a piracy device. Blizzard argued that the developers reverse engineered sections of the game, thus violating Blizzard’s End User License Agreement (EULA). The Electronic Frontier Foundation (EFF) represented the programmers and declared that BnetD was a legal free product which worked with the original product in order to benefit game owners. The court ruled in favor of Blizzard, ultimately stating that reverse engineering and emulating of Blizzard software in this case were illegal.
The consequences of the ruling were detrimental to game upgrades and user enhancements. If this decision set the precedent, user-developed programs that work with original products would be banned. Furthermore, consumer choice would be limited by the available products. Since users would only be authorized to use a certain company’s products with that same company’s accessories together, this would have a profound impact on software and game products. In a similar analogy, imagine if Brand A’s eraser had to be used in conjunction with Brand A’s pencil. What would happen if computer users were forced to run only Microsoft products with Microsoft Windows? What if gamers could only play certain games with specific designated programs and accessories? Inevitably, such precedent would drastically reduce competition in the marketplace in addition to loss of both innovation and user-generated creativity.
tagged Blizzard BnetD DMCA EFF EULA online open_source reverse_engineering software by dlam ...on 28-NOV-06
In interpreting this case, the court claimed that BNETD was in violation of several provisions and was not protected by the reverse engineering for interoperability exemption. BNETD did not check to see if the user had a valid CD Key before allowing them to connect to the server. The court interpreted this as circumvention, as BNETD allowed users to experience online multiplayer games with illegal copies of Blizzard software.
This case determines that plug-ins could be held responsible for their functionality when applied to pirated software. Had the plug-in been designed to bypass CD Key checks and then connect to Battle.net, the decision would make more sense. However, BNETD wrote the program to connect to their own servers, and just didn't happen to check to for a valid software copy. Holding plug-in writers accountable for license checking is a dangerous precedent. Open source developers won't want to write a plug-in if they can be sued for the misuse of their product in combination with pirated software. The right to author extensions to software and market them has been around for years before the DMCA and now has been compromised by the misuse of its provisions.
tagged Anticircumvention Circumvention DMCA DRM Encryption Open_Source by mkuruc ...on 28-NOV-06
Current proprietary systems attempt “security through obscurity.” The algorithms are often weak and prone to cracking, and simply hopes that no one will figure out the keys. Opening the format has the benefits of criticism. Everyone will be allowed to debate the merits and the strengths of the systems, as well as offer suggested improvements, ensuring that the open DRM will be the strongest.
It also suggests that an open standard can expand the market for DRM. While the market was generated by media content providers, Sun envisions that the needs of businesses and health care will far outweigh the media companies. Securely protecting business documents and health records is a need that DRM will logically be extended too.
The modularity of the architecture allows for adaptability with future technologies and compatability across multiple formats. While this system has its skeptics in groups like the Electronic Frontier Foundation, it has received some backhanded complements from scholars like Lawrence Lessig, stating that if you have to DRM, you want Sun's version.
Sun's DReaM architecture is a strong example of how opinion source development can be used to help copyright holders and consumers by encouraging technological development.


